Hyper Casual Jam Com — online hyper casual games development marathon

25-27 February 2022 (Online)
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Learn. Collaborate. Develop.

Join our online game jam, meet experts and publishers, and unite with the other developers to create a hyper casual game prototype

0 +
Developers Registered

Winners in 2022

Feeling Stack
Gameloops
🏆 The Best Game Overall - 1st place
🏆 Ducky's Choice
Good Joke Bad Joke
Redcaw Games
🏆 The Best Game Overall - 2nd place
🏆 The Most Creative Game
Otherside
Vincentius Tanubrata
🏆 Sunday's Choice
Frogether
Alessandro Pezzetti
🏆 The Best Game Overall - 3rd place
Emojible
Happyland Games
🏆 The Best Pitch
Apiary
The Mad Hatters
🏆 The Best Game Design

Learn from professionals

Join online lectures on Hyper Casual Games Development and Publishing

Unite With Your Teammates Globally

Meet other Developers from all around the World, exchange experience and collaborate with them.

Get Feedback And Win Prizes

Submit a prototype and get an opportunity to win prizes, get publishing offers and receive feedback from experts

Unlock New Publishing Opportunities

Connect with publishers and stay in touch with them after the event

Become A Part Of Global Hyper Casual Game Developers Community

Get access to networking tool and continue networking 365/7 

Gold Sponsor

Sunday is a leading Hyper Casual publisher from Hamburg, Germany and best known for its hit-
game Cat Escape! With 50M downloads, it is enjoyed by people around the world. As part of the AppLike Group, the ad tech know-how and marketing capabilities of Sunday result in profitable
hits for its partners.

Gold Sponsor

Azur Games is a TOP-3 worldwide mobile game developer and publisher with more than 2,5 billion downloads. Want your game to become the next chart-topping hit? Azur Games knows exactly what developers need and we provide it perfectly. The company offers its expertise and invests in talented studios to bring great games to the world. Let’s AZUR together!

Gold Sponsor

Ducky is a double-hyper fast publisher. The company does CTR/CPI tests within 24 hours upon your application. Ducky provides a full cycle of making the game a hit: it tests, does a deep dive into analytics and metrics, gives feedback on project improvements, and eventually makes it a hit.

Silver Sponsor

TapNation is a tech startup specialized in mobile Hyper Casual Games in close relationship with more than 100 studios around the world! We provide them with high potential game concepts and high-tech data tools to test and publish their games on the market.

Silver Sponsor

Storms Publishing is a Singapore-based #hypercasual mobile game publisher that envisions connecting billions through play.
Find out more about how you can collaborate with their team, click on the website above.

Silver Sponsor

Orbital Knight is a Polish independent game studio, focused on making high-quality mobile games. Right now Orbital Knight’s core team is 19 knights. They are working on a couple more games scheduled to be announced pretty soon!

Silver Sponsor

Moonee is a Mobile Game Publishing company. The company provides all the essential services your studio needs from day one, including personal game design, creatives, and data analyst. Moonee team members are user growth experts with more than 15 years of experience.. 

Silver Sponsor

From Draw It to Shootout 3D, we create and publish innovative games that millions love. Paying generously for the right game and providing priceless development advice, our proven experts in hyper-casual gaming want to work with you to make your game into a global hit!

Bronze Sponsor

Infinite Art Solutions is the leading co-development partner in the game industry. This is an innovative technology services company that specializes in Engineering, Art Outsourcing.

Agenda in 2022
Friday, February 25
Webinar Sessions
Talks from Experts
  • 3:00 PM - 6:00 PM (UTC)

Talks from Experts

Learn from industry experts on best practices of making and publishing hyper casual games.

Webinar
Three steps to hit: find the idea, choose right one, do the best
  • 3:00 PM - 3:30 PM (UTC)
  • Nick Shapovalov
  • Publishing manager at Ducky

Three steps to hit: find the idea, choose right one, do the best

Webinar
Remixing Game Concepts to find your next Hit
  • 3:30 PM - 4:00 PM (UTC)
  • Christoph Sachsenhausen
  • Managing Director at Sunday

Remixing Game Concepts to find your next Hit

Webinar
How to trend in hyper casual: Cookie Carver success case with 40+M installs in 2 months
  • 4:00 PM - 4:30 PM (UTC)
  • Sergei Martinkevich
  • Publishing Team Lead at Azur Games

How to trend in hyper casual: Cookie Carver success case with 40+M installs in 2 months

Webinar
Deconstructing games to get better at making them
  • 4:30 PM - 5:00 PM (UTC)
  • Wiktor Kaziród
  • Game Designer at Orbital Knight

Deconstructing games to get better at making them

Webinar
Tippy Toe: Reach the Top 2 Months After Launch
  • 5:00 PM - 5:30 PM (UTC)
  • Florian Jauffrineau
  • VP of Publishing at TapNation

Tippy Toe: Reach the Top 2 Months After Launch

Webinar
From Concept to Creation: Tips and Tricks for Rapid Prototyping
  • 5:30 PM - 6:00 PM (UTC)
  • Chris Williams
  • Jr Game Designer at Kwalee

From Concept to Creation: Tips and Tricks for Rapid Prototyping

Opening Ceremony
Welcome to Hyper Casual Jam Com
  • 6:00 PM - 7:00 PM (UTC)

Welcome to Hyper Casual Jam Com

Greetings, Rules, Topic Announcement, Experts Introductions

Saturday, February 26
Game Jam
Game Jam, Work with Mentors
  • 00:00 AM - 11:59 PM (UTC)

Game Jam, Work with Mentors

Team up and develop hyper casual prototypes on a topic announced at the opening.

Sunday, February 27
Game Jam
The Final day of the Game Jam and Work with Mentors
  • 00:00 AM - 6:59 PM (UTC)

The Final day of the Game Jam and Work with Mentors

Polish and improve your prototypes.

Online Submission
Projects Submission Deadline
  • 7:00 PM (UTC)

Projects Submission Deadline

Submit your games at our platform for review by judges.

Monday, February 28
Voting
Judges Voting
  • 00:00 AM - 11:59 PM (UTC)

Judges Voting

Our judges will be able to use independent online voting after they have reviewed all the games submitted by our participants.

Tuesday, March 1
Voting
Judges Voting
  • 00:00 AM - 1:00 PM (UTC)

Judges Voting

Our judges will be able to use independent online voting after they have reviewed all the games submitted by our participants.

Congratulations!
Winners Announcement
  • 6:00 PM - 7:00 PM (UTC)

Winners Announcement

We will announce winners in all nominations and let them know how they can claim their prizes.

Experts in 2022

Daria
Udodova

Producer at Ducky

Producer at Ducky — the fastest hypercasual publisher. More than 2 years of experience in the game industry and 5 years in digital marketing industry. Specializes in R&D, production, game design.

Denis
Prokudin

Producer at Ducky

Nine years in the gaming industry. Worked as game designer, technical artist, project manager, studio director.

Nick
Shapovalov

Publishing manager at DUCKY

10 yo game developing experience. Moving from game designer (my.games) to publishing manager (ducky). Have a big experience in product and project management.

Christoph
Sachsenhausen

Managing Director at Sunday

As Managing Director of Sunday, Christoph is responsible for the global scaling of Sunday’s hyper-casual game portfolio, marketing performance and publishing infrastructure.

Balaji
T.V.

Head of Publishing
at Sunday

Balaji is heading the publishing at Sunday, a developer-friendly hypercasual games publisher based out of Hamburg, Germany. His passion is publishing memorable games that can be played by everyone.

Berksu
Gündüz

Publishing Operations Manager at Sunday

Publishing Operations Manager @Sunday Let's make the next hit together!

Nikita
Tikhomirov

Producer
at Azur Games

Producer focused on hyper casual with 5 years of experience in game development. Previously, Nikita worked as a game designer on the Sand Balls project. Regularly participates in game jams.

Sergey
Martinkevich

Publishing Lead at Azur Games

Sergey combines publishing manager and producer responsibilities within the team of 6 high class specialists delivering fun to users and cash to partners.

Iman Taeb

Head of Publishing and Studio at Storms

Iman is the Head of Publishing and Studio at Storms, where he led the production of ""AZ Run"", a puzzle ball runner game with a global hit profile. Prior to joining Storms, Iman was a Product Manager at Amanotes and had steered over 50 Android and iOS game projects.

Tom Cunliffe

Publishing Executive at Kwalee Ltd

Tom Cunliffe joined Kwalee in November 2020 as a Publishing executive. Prior to this he completed a Masters Degree in Esports and co-founded and ran a 3D miniature printing start-up.

Artem Chupryna

Publishing Manager at Kwalee Ltd

Publishing Manager with previous experience in 3D production ( Augmented Reality, Visual effects in films and Architectural visualization). He has two degrees, one in MBA Video Game Management, and a Master's degree in Architecture.

Chris Williams

Jr Game Designer
at Kwalee

Chris graduated with a degree in Game Design in 2019. He then worked in QA at a AAA studio for a while before joining the QA team at Kwalee in early 2020. After 6 months or so, Chris transitioned into the Design team here and has worked on a tonne of different games from vertical slice prototypes to globally launched hits."

Wiktor Kaziród

Game Designer at Orbital Knight

Game Designer at Orbital Knight with a 3+ years of experience in making various types of games from Hyper Casual to Mid-Core Idle titles. Feels best at gameplay systems design.

Jacek Kozieja

Unity Programmer at Orbital Knight

Unity Programmer at Orbital Knight, specialized in hypercasual prototyping. Loves weird game ideas. Favourite game: Undertale

Kamel Haddad

Chief Data Officer at TapNation

Chief Data Officer & Head of Cloud infrastructure at TapNation, Kamel is in charge of supervizing data exchange between the apps and servers infrastructure, maintaining highly available cloud services while driving in realtime the gaming experience, and consistently improving the underlying data pipelines.

Florian Jauffrineau

VP of Publishing at TapNation

As VP of Publishing, Florian manages both top studio relationships and productions as well as the internal publishing team. He’s the one responsible for the publishing of Giant Rush, Sneaker Art, Tippy Toe and Web Master.

Yotam Wilson

Lead Game Designer at MOONEE Publishing LTD

Game Designer / Product with 10+ years experience

Or Segal

Game Designer
at Moonee

I'm an Hyper Casual game designer for the past 2 years here at Moonee & Game Design Lecturer at Mentor.

Moeen Rezaei

Game Producer
at Storms

Armed with a decade of industry experience holding various roles in the gaming scene, Moeen is specialised in programming, designing, and developing mobile games across different genres. To date, Moeen has produced 40 games including “Squp”, which was nominated as the best mobile game of the year at the IMGA.

Aleksey Pechenin

Chief executive officer at INFINITE ART SOLUTIONS

CEO/Founder INFINITE ART SOLUTIONS. Co-Developer partner of mobile and computer games.

Aleksandr Pindyk

Senior Software Engineer at Wargaming

Aleksandr has been in the gaming industry for over 10 years, of which 8 have been at Wargaming. Prior to joining the company and the first two years of work here, he was developing games for iOS / Android mobile platforms. In 2016, Aleksandr started working on the World of Tanks project, and since 2017, he has been developing AI. Now, he is the Engineering Lead in the World of Tanks AI technical stream, Wargaming Kyiv.

Kevin Wolstenholme

Founder at RisingHigh Academy

From the award winning & 13 Time Apple Featured game studio RisingHigh, the Academy focusses on all aspects of Hyper Casual Game Design. With practical, actionable training and resources for Planning, Building and Launching successful mobile games.

Prizes from our sponsors and partners in 2022
🏆 The Best Game
🎁 Nintendo Switch
🏆 Sunday's Choice
🎁 A consultation with Sunday's publishing department
🏆 Ducky's Choice
🎁 Personal consultation with Ducky's founder + 3 months of consultations with Ducky's producer
🏆 Second Best Game
🎁 2 months of consultations with Ducky's producer
🏆 Third Best Game
🎁 2 months of consultations with Ducky's producer
🏆 The Most Creative Game
🎁 A consultation with Moonee's GD team
🏆 The Best Art
🎁 1:1 session with the Storms Publishing team
🏆 The Best Game Design
🎁 $100 Steam Gift Card + a consultation with a Publishing Manager
🏆 The Best Pitch
🎁 $200 Unity Asset Store credit and a 1-2-1 workshop with a Publishing Manager at Kwalee
🏆 The Most Creative Game
🎁 2 tickets to Games Gathering Conference in Odesa
🏆 The Best Game
🎁 PRO Pass to Global Games Pitch 2022
🏆 Second Best Game
🎁 Advanced Pass to Global Games Pitch 2022
🏆 Third Best Game
🎁 Advanced Pass to Global Games Pitch 2022
🏆 The Best Pitch
🎁 PRO pass to Global Games Pitch 2022