Winners in 2022
Learn from professionals
Join online lectures on Hyper Casual Games Development and Publishing
Unite With Your Teammates Globally
Meet other Developers from all around the World, exchange experience and collaborate with them.
Get Feedback And Win Prizes
Submit a prototype and get an opportunity to win prizes, get publishing offers and receive feedback from experts
Unlock New Publishing Opportunities
Connect with publishers and stay in touch with them after the event
Become A Part Of Global Hyper Casual Game Developers Community
Get access to networking tool and continue networking 365/7
Sunday is a leading Hyper Casual publisher from Hamburg, Germany and best known for its hit-
game Cat Escape! With 50M downloads, it is enjoyed by people around the world. As part of the AppLike Group, the ad tech know-how and marketing capabilities of Sunday result in profitable
hits for its partners.
Azur Games is a TOP-3 worldwide mobile game developer and publisher with more than 2,5 billion downloads. Want your game to become the next chart-topping hit? Azur Games knows exactly what developers need and we provide it perfectly. The company offers its expertise and invests in talented studios to bring great games to the world. Let’s AZUR together!
Ducky is a double-hyper fast publisher. The company does CTR/CPI tests within 24 hours upon your application. Ducky provides a full cycle of making the game a hit: it tests, does a deep dive into analytics and metrics, gives feedback on project improvements, and eventually makes it a hit.
TapNation is a tech startup specialized in mobile Hyper Casual Games in close relationship with more than 100 studios around the world! We provide them with high potential game concepts and high-tech data tools to test and publish their games on the market.
Storms Publishing is a Singapore-based #hypercasual mobile game publisher that envisions connecting billions through play.
Find out more about how you can collaborate with their team, click on the website above.
Orbital Knight is a Polish independent game studio, focused on making high-quality mobile games. Right now Orbital Knight’s core team is 19 knights. They are working on a couple more games scheduled to be announced pretty soon!
Moonee is a Mobile Game Publishing company. The company provides all the essential services your studio needs from day one, including personal game design, creatives, and data analyst. Moonee team members are user growth experts with more than 15 years of experience..
From Draw It to Shootout 3D, we create and publish innovative games that millions love. Paying generously for the right game and providing priceless development advice, our proven experts in hyper-casual gaming want to work with you to make your game into a global hit!
Infinite Art Solutions is the leading co-development partner in the game industry. This is an innovative technology services company that specializes in Engineering, Art Outsourcing.
- 3:00 PM - 6:00 PM (UTC)
Talks from Experts
Learn from industry experts on best practices of making and publishing hyper casual games.
- 3:00 PM - 3:30 PM (UTC)
- Nick Shapovalov
- Publishing manager at Ducky
Three steps to hit: find the idea, choose right one, do the best
- 3:30 PM - 4:00 PM (UTC)
- Christoph Sachsenhausen
- Managing Director at Sunday
Remixing Game Concepts to find your next Hit
- 4:00 PM - 4:30 PM (UTC)
- Sergei Martinkevich
- Publishing Team Lead at Azur Games
How to trend in hyper casual: Cookie Carver success case with 40+M installs in 2 months
- 4:30 PM - 5:00 PM (UTC)
- Wiktor Kaziród
- Game Designer at Orbital Knight
Deconstructing games to get better at making them
- 5:00 PM - 5:30 PM (UTC)
- Florian Jauffrineau
- VP of Publishing at TapNation
Tippy Toe: Reach the Top 2 Months After Launch
- 5:30 PM - 6:00 PM (UTC)
- Chris Williams
- Jr Game Designer at Kwalee
From Concept to Creation: Tips and Tricks for Rapid Prototyping
- 6:00 PM - 7:00 PM (UTC)
Welcome to Hyper Casual Jam Com
Greetings, Rules, Topic Announcement, Experts Introductions
- 00:00 AM - 11:59 PM (UTC)
Game Jam, Work with Mentors
Team up and develop hyper casual prototypes on a topic announced at the opening.
- 00:00 AM - 6:59 PM (UTC)
The Final day of the Game Jam and Work with Mentors
Polish and improve your prototypes.
- 7:00 PM (UTC)
Projects Submission Deadline
Submit your games at our platform for review by judges.
- 00:00 AM - 11:59 PM (UTC)
Judges Voting
Our judges will be able to use independent online voting after they have reviewed all the games submitted by our participants.
- 00:00 AM - 1:00 PM (UTC)
Judges Voting
Our judges will be able to use independent online voting after they have reviewed all the games submitted by our participants.
- 6:00 PM - 7:00 PM (UTC)
Winners Announcement
We will announce winners in all nominations and let them know how they can claim their prizes.
Iman Taeb
Head of Publishing and Studio at Storms
Iman is the Head of Publishing and Studio at Storms, where he led the production of ""AZ Run"", a puzzle ball runner game with a global hit profile. Prior to joining Storms, Iman was a Product Manager at Amanotes and had steered over 50 Android and iOS game projects.
Chris Williams
Jr Game Designer at Kwalee
Chris graduated with a degree in Game Design in 2019. He then worked in QA at a AAA studio for a while before joining the QA team at Kwalee in early 2020. After 6 months or so, Chris transitioned into the Design team here and has worked on a tonne of different games from vertical slice prototypes to globally launched hits."
Kamel Haddad
Chief Data Officer at TapNation
Chief Data Officer & Head of Cloud infrastructure at TapNation, Kamel is in charge of supervizing data exchange between the apps and servers infrastructure, maintaining highly available cloud services while driving in realtime the gaming experience, and consistently improving the underlying data pipelines.
Moeen Rezaei
Game Producer at Storms
Armed with a decade of industry experience holding various roles in the gaming scene, Moeen is specialised in programming, designing, and developing mobile games across different genres. To date, Moeen has produced 40 games including “Squp”, which was nominated as the best mobile game of the year at the IMGA.
Aleksandr Pindyk
Senior Software Engineer at Wargaming
Aleksandr has been in the gaming industry for over 10 years, of which 8 have been at Wargaming. Prior to joining the company and the first two years of work here, he was developing games for iOS / Android mobile platforms. In 2016, Aleksandr started working on the World of Tanks project, and since 2017, he has been developing AI. Now, he is the Engineering Lead in the World of Tanks AI technical stream, Wargaming Kyiv.