Hyper Casual Jam Com — online hyper casual games development marathon
Winners in 2021
Join Hyper Casual Jam Com 2022! (February 25-27)
Diamond Sponsor
Voodoo was founded in 2013 and is a leading publisher and developer of mobile games (iOS and Android). The company creates games both internally and in collaboration with hundreds of studios around the world. Voodoo has launched more than 100 mobile games, reaching over a billion users worldwide with over 300 million monthly active users and 5 billion total downloads. The company is headquartered in Paris, with offices in Montpellier, Berlin, Amsterdam, Barcelona, London, Kharkiv, Montreal, Istanbul, Tokyo, and Singapore.
Gold Sponsor
Kwalee is a leading publisher and developer of hyper casual mobile games with well over half a billion downloads, across a catalogue including hit titles such as Let’s Be Cops 3D, Draw it, Bake it, Shootout 3D, Rocket Sky! and Line Up: Draw the Criminal.
Gold Sponsor
Gismart is a leading developer and publisher of mobile games and entertainment-focused apps with over 800 million downloads. The company operates within three primary focus areas - hypercasual and casual games, music entertainment apps, and wellness products.
Gold Sponsor
With more than 1.8 billion downloads and 200 games published on Android & iOS, Ketchapp is one of the most iconic players in the hypercasual industry!
Silver Sponsor
SayGames is a leading hyper‑casual games publisher with over 40 games launched and over 2 billion game downloads globally. Thanks to our advanced user acquisition and product analytics technologies, we are renowned for our high marketing performance. SayGames has offices in Minsk, Kyiv, Limassol, and Barcelona.
Silver Sponsor
TapNation is a tech startup specialized in mobile Hyper Casual Games in close relationship with more than 100 studios around the world! We provide them with high potential game concepts and high-tech data tools to test and publish
their games on the market.
Silver Sponsor
AZUR GAMES — is an international developer and publisher of mobile games. Our portfolio comprises over 100 launched free-to-play projects in various settings with a large and loyal audience. More than 30 million users play our games every day. AZUR GAMES is counted among the Top 5 mobile publishers worldwide with over 2 billion downloads.
We know what developers need and we provide it perfectly.
- 2:00 PM - 5:00 PM (UTC)
Talks from Experts
Learn from industry experts on best practices of making and publishing hyper casual games.
- 2:00 PM - 2:30 PM (UTC)
- Polina Beliakova
- Publishing Manager at Voodoo
Ideation Fundamentals
- 2:30 PM - 3:00 PM (UTC)
- Ashley LUO
- Business Developer & Market Analyst at Ketchapp
Bite Sized Hyper Casual Case Studies
- 3:00 PM - 3:30 PM (UTC)
- Alina Gribanova
- Independent Advisor
How to survive for a newbie Hyper Casual developer
- 3:30 PM - 4:00 PM (UTC)
- Philippe Grazina
- Marketing Manager at TapNation
Why you should take UA into account when building a prototype
- 4:00 PM - 4:30 PM (UTC)
- Leonid Zverugo
- Head of Production & RnD at Flime by Gismart
How to generate low CPI concepts in hyper-casual
- 4:30 PM - 5:00 PM (UTC)
- Jake Parker
- Senior Publishing Manager at Kwalee
Game Jam Priorities: How to Make a Great Game in Two Days
- 5:00 PM - 6:00 PM (UTC)
Welcome to Hyper Casual Jam Com
Rules and Topic announcement
- 00:00 AM - 11:59 PM (UTC)
Game Jam, Work with Mentors
Team up and develop hyper casual prototypes on a topic announced at the opening.
- 00:00 AM - 5:59 PM (UTC)
The Final day of the Game Jam and Work with Mentors
Polish and improve your prototypes.
- 6:00 PM (UTC)
Projects Submission Deadline
Submit your games at our platform for review by judges.
- 00:00 AM - 11:59 PM (UTC)
Judges Voting
Our judges will be able to use independent online voting after they have reviewed all the games submitted by our participants.
- 00:00 AM - 1:00 PM (UTC)
Judges Voting
Our judges will be able to use independent online voting after they have reviewed all the games submitted by our participants.
- 5:00 PM - 6:00 PM (UTC)
Winners Announcement
We will announce winners in all nominations and let them know how they can claim their prizes.
Jake Parker
Senior Publishing Manager Kwalee Ltd
Jake is a Senior Publishing Manager at Kwalee, responsible for sourcing the best hypercasual games and working with their developers to produce global hits. As part of Kwalee's fast-growing publishing team, Jake has played a major role in the launching of hits including Sharpshooter Blitz, Rocket Sky! and Clean Up 3D, with many more in the pipeline.
Chris Pett
Publishing Manager Kwalee Ltd
Chris Pett has travelled extensively, and has worked in different industries all over the world! For the past three years he worked as an English Teacher, Graphic Designer, and Design Consultant in China. Now he's a Publishing Manager at Kwalee, and works with developers from across the globe.
Philippe Grazina
Marketing Manager TapNation
Philippe is responsible for the editorial line of the company and handles all the different marketing campaigns. He is in charge of developing partnerships, press relations, operating event’s organization and participation, driving the publishing of articles as well as taking care of the community management.
Kamel Haddad
Chief Data Officer TapNation
Kamel is in charge of supervizing data exchange between the apps and servers infrastructure, maintaining highly available cloud services while driving in realtime the gaming experience, and consistently improving the underlying data pipelines. He works in a very close collaboration with our third-party data partners in MMP, monetization, gaming metrics tracking solution, to ensure the most accurate data-driven business decisions.
Maryse MAÎTRE
UA & Monetization Manager TapNation
UA & Monetisation Manager at TapNation, Maryse is responsible for the testing and improving processes of all game prototypes. She also handles publishing and development of the company's games in Mainland China. Maryse ensures the proper monitoring of prototypes, and fully manages the games that TapNation self-publishes in China ; as well as the relationship with our Chinese partners.
Anton Volnykh
Head of Developer Partnerships SayGames
I am responsible for growing SayGames' developer partner network while ensuring developers' success in prototyping, developing and operating hyper-casual games. Our goal is to build long-term developer relationships by financing, mentoring, producing and launching independent studios' hit titles with SayGames.
Kirill Borisov
Business Development Manager - AZUR GAMES
Kirill Borisov is Business Development manager at AZUR GAMES and has been in the game industry for more than six years. Kirill works with mobile game developers globally to help them design, develop and distribute chart-topping games. He is always on the lookout for new hit games and interesting business opportunities in the gaming industry.
Alina Gribanova
Independent Advisor
Business Development expert with 9+ years in gaming industry. Working with Hyper-Casual, Hybrid Casual, Idle, Merge, Midcore, Casual game genres in mobile F2P. ex Applovin, BoomBit, Moonee. Extensive experience in Business Development, Publishing & Production in gaming industry ecosystem.
Aleksandr Pindyk
Team Lead / Senior Game AI Developer - Wargaming
I have been in the gaming industry for over 10 years, of which 7.5 have been at Wargaming. Prior to joining the company and the first two years of work here, I was developing games for iOS / Android mobile platforms. In 2016 I started working on the World of Tanks project, and since 2017 I have been developing AI.
Olga Khomenko
COO PlayToMax
COO & CO-Founder of PlayToMax, a leading developer of playable ads for mobile games that has succeeded in building a strong expertise in the best performing UA tools. PlayToMax offers fast full cycle development and provides customization tools which allow creating several creatives from one playable.