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Battlestate Games Publishing has received more than 100 pitches for risky games

Battlestate Games Publishing has received more than 100 pitches for risky games

The Escape from Tarkov developer wants to help small teams reach its established hardcore audience. Its new publishing arm is still defining exactly what support it will provide.

Battlestate Games COO Nikita Buyanov describes the initiative as an experiment rather than a large-scale publishing business. The company is prioritizing niche projects and prototypes with unusual ideas over broadly commercial concepts, while acknowledging that it still needs time to establish its operating model.

For developers, the early pitch volume signals strong demand for publisher access but also a narrow initial selection rate. Any team approaching the label will need to demonstrate a distinctive concept and a credible fit with the hardcore community before the publisher has finalized its funding, production and marketing offer.

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