Astrid Beyer explains how creative projects demonstrate technical skills beyond a CV
The H3D software engineer connects geometry research, personal game projects and public communication. She describes these as complementary parts of her portfolio rather than competing career paths.
In a Womenize interview published October 28, Astrid Beyer traces skills from hobby animation through computer graphics into professional 3D software. Mesh processing and geometry algorithms have applications beyond games, including medical tools.
Her personal projects provide room to experiment, while videos demonstrate research, explanation and developer interviews. She argues that repeating the same university assignments as classmates makes a portfolio less distinctive.
Beyer uses AI coding tools but warns against outsourcing so much problem-solving that developers stop practising it. Her account is an individual career perspective, not a measured claim that a particular portfolio format guarantees employment.