Ludia’s Jimmy Gendron explains the studio criteria behind its acquisition strategy
The independent mobile developer wants profitable teams with disciplined live operations. Its CEO also acknowledges that independence removes the financial cushion of a larger parent.
In an October 28 PocketGamer.biz interview, Jimmy Gendron describes rebuilding Ludia after its 2025 management-backed buyout from Jam City. Staffing fell from almost 400 at the earlier acquisition to roughly 130 at the buyout; the studio now employs about 190.
He says smaller teams forced more selective investment in existing franchises. His acquisition priorities are experienced people, durable games and loyal communities, rather than headcount alone.
Gendron also argues that licensed projects need mechanics that fulfil the particular fantasy of their fandom. These are the buyer’s stated investment and development principles; the interview does not announce a new acquisition or independently demonstrate their returns.