Valve explains Steam discovery trade-offs as developers raise AI cloning concerns
Steam representatives addressed developers at Steam Indie Connect on October 27. Their responses describe current discovery choices without announcing a new ban on AI-made games.
Tom Giardino and Marc Wilkinson of Valve’s Steam business team answered questions at Steam Indie Connect, co-hosted with the BIC committee and KOCCA. Inven Global published the original account on October 27; VGC followed on October 28.
A developer asked about clone games and extortion connected with AI-generated copies. Giardino said this was the first time he had heard that particular report and encouraged developers to contact Valve. He framed extortion as a matter for law enforcement while saying Valve wanted to help. That response should not be presented as a completed fix.
On discovery, Valve described why Next Fest initially distributes exposure broadly before recommendations become more personalised. Giardino acknowledged the tension between giving new games a chance and protecting visibility from low-quality submissions. VGC’s report says a substantial team is working on the wider discovery problem, while Valve resists deciding eligibility merely from use of AI.
The discussion also distinguishes releasing from marketing: launching is the beginning of an ongoing effort to reach players. The practical value is a clearer account of the platform’s trade-offs and reporting routes, rather than a promise that original games will automatically be protected or discovered.