Owlchemy’s Andrew Eiche sees headset usability as a barrier to broader VR adoption
The studio CEO argues that VR remains an emerging market partly because today’s devices are cumbersome. He points to slimmer spatial hardware as a possible change.
Eiche uses everyday public use as a way to think about hardware acceptance, rather than treating immersion as the only product criterion. His comparison with earlier generations of mobile devices is an interpretation of where the market could go. It is not a shipment forecast or proof that a particular headset will succeed. For XR developers, the interview raises questions about comfort, social context and the experience a device makes practical.