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Dreams Of Ylina

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About Game Project

Ann awakes on the island of Ylina. No one has ever seen her and she doesn't remember anything. Yet, Ylina is the last piece of land on Earth...

Explore the island of Ylina and find out about Ann's past in this adventure/action/RPG!

More on pangoweb.com/ylina

Game Project Details
Genre: Action, Adventure, RPG

Stage of Development: Alpha Stage

Business Goals: Investments, Marketing Support, Publishing
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Gameplay Video

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] Play [/groups_member]
Game Theme

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] Dreams of Ylina is an adventure game with Action RPG elements, such as quests, weapons and items. The main aspects of the game are the exploration of the island and the main story of Ann, a woman found amnesiac on Ylina, the last piece of land on Earth. [/groups_member]
Gameplay

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] The gameplay offers the ability to move and explore freely the island, as well as fight enemies with axes and swords. There is a significant platform aspect too, in the sense that the underground ruins that the player explores often offers two ways of reaching the goal: one with more fighting, one with more jumping on plateforms. [/groups_member]
Gameart choices

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] The design of the game is meant to use lighting and nature as a peaceful scenery to push to explore and wander on the island. [/groups_member]
Game Audio

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] Music is composer by pangoweb, with orchestral pieces, but also more intimate and traditional atmospheres. The music is also composed to fit the atmospheres of Ylina and create an emotional immersion. [/groups_member]
Game Design Concept

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] The main idea is to have an open island where the player can explore the location he likes the most. Every zone should have at least one important place to visit, often leading to side quests. The main side quests will bring to the player informations and visions about the history of the island, in order to have side quests that are rewarding in other ways than by giving gold and items. [/groups_member]
Production Schedule

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] The demo version should be available april/may 2020. The core mechanics are done and require fine tuning and tests. A few scenes require level design. The game will enter in beta tests in the second half of 2020 and be released when the tests results are satisfying. [/groups_member]
Target Audience

[private role="visitor-only"] Dear visitor, this content is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/private] [groups_member group="Registered"] This section is for Global Games Pitch publishers & investors only. If you are the publisher or investor, please contact us [email protected] [/groups_member] [groups_member group="Publishers-Investors"] The target audience is players above 15, especially players who like both wandering in peaceful places and discovering a story throughout the game. A mid range between casual gamers and hardcore gamers. [/groups_member]
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    http://www.pangoweb.com/ylina
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