Chromavaders is an 80's-style arcade puzzle shooter mashup.
Game Project Details
Genre: Action, Arcade, Puzzle
Stage of Development: Alpha Stage
Business Goals: Marketing Support, Mentorship and Advice, Partnership, Publishing
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Gameplay Video
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Play
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Install Package
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Download
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Pitch doc
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Download
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Game Theme
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Chromavaders mixes two popular arcade genres (shmup and puzzle game) into a seamless experience. It attempts to recreate the style and design conventions of a mid-80's arcade game as authentically as possible, except where it would reduce the game's appeal. I intentionally shy away from describing Chromavaders as "retro" or "8-bit" (except in metadata or SEO tags), because these don't fully illustrate my creative vision.
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Gameplay
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The player character is a small grey ship that can move along a fixed grid in four directions. Colored enemies descend from the top of the screen in waves. Destroyed enemies will drop blocks that can be matched in lines of three or more in any direction.
The player can be destroyed arbitrarily many times, but the grid fills with garbage every time this happens.
The player can also manipulate blocks by pushing blocks left or right and holding up to three blocks. Holding blocks leaves the player vulnerable and unable to attack.
The game ends when the grid overflows.
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Gameart choices
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The game's graphics stick to a limited palette illustrative of the era, but not constrained to any particular hardware. The character, prop, and environment designs are made to be simple and colorful with as obvious a function as possible. Chromavaders will also feature optional post-processing effects that simulate CRT monitors like those use in arcade cabinets.
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Game Audio
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The music of Chromavaders is composed with a program called DefleMask, a tracker that simulates the audio hardware of a variety of retro gaming platforms with FM synthesis. Specifically, I write the music with a simulated YM2151, a music chip that was used in many arcade hardware configurations in the 1980s.
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Game Design Concept
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Chromavaders relies on familiar rules, but does not hesitate to introduce its own. Above all, the game is meant to be accessible and easy to learn.
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Production Schedule
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The game is on the cusp of the alpha stage. I'm adding tools, features, infrastructure and other scaffolding that will be needed for further development and publisher involvement. I anticipate I will need about a year to to bring Chromavaders to a production release. Details are available in the attached proposal.
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Target Audience
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As wide as possible. The simple rules will appeal to casual gamers. The high scores and difficulty modes will appeal to lightly competitive gamers (though not to the degree of a formal e-sports league). The addictive and portable (in the case of the Switch and mobile ports) nature will appeal to commuters. The merchandise I propose in the full pitch document will appeal to retro game enthusiasts and collectors. The authentic style will appeal to those who played similar games in their youth. The local multiplayer will bring together any pairing of such people.
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Budget Requirement
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I am seeking approximately $20,000 for development, legal, and administrative expenses. The attached proposal contains the full set of details and the schedule on which I need disbursements.
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